JiggleWibble Maya Tutorial – NATURAL BOUNCE AND JIGGLE IN ONE CLICK | AnimPal
AnimPal
0:00 / 0:00
JiggleWibble Maya Tutorial – NATURAL BOUNCE AND JIGGLE IN ONE CLICK | AnimPal
45 просмотров · 11 дней назад
AnimPal
4 подписчика
45 просмотров · 11 дней назад
JiggleWibble turns your existing controllers into a jiggle rig: it reads the transform between a parent and its child, generates dynamic secondary motion, and lets you carry the whole setup from shot to shot. This tutorial starts by building a simple ball rig so the parent / child logic is clear, then walks through previewing and tuning the jiggle, Spring Jiggle, presets, multi-jobs, applying to animation layers or baking to the base layer, moving the data between files, and a walk-cycle example.
🔗 LINKS
💸 Get JiggleWibble:
• Official Website 👉 https://animpal.app/en/products/jiggl...
• Superhive (Blender Market) 👉 https://superhivemarket.com/products/...
• Gumroad 👉 https://animpal.gumroad.com/l/animpal...
• ArtStation 👉 https://artstn.co/m/pMkMk
🛠️ How to install:
• Blender 👉 • How to Install AnimPal Add-ons in Blender ...
📱Follow AnimPal:
• X 👉 https://x.com/AnimPal_app
• Instagram 👉 / animpal.app
• Threads 👉 https://www.threads.com/@animpal.app
• Facebook 👉 https://www.facebook.com/profile.php?...
• Discord 👉 / discord
📖 CHAPTERS
00:00 Intro
00:24 Why Build a Ball Rig First
00:54 Create the Joints
01:43 Create the Controllers
03:05 Constrain and Bind
04:57 Opening JiggleWibble
06:16 Copy, Paste & Mirror
07:02 Live Mode
07:19 Spring Jiggle
07:45 Presets
08:22 Multi-Jobs
09:17 Apply to Animation Layers
10:39 Bake to the Base Layer
11:05 Transferring Between Shots
12:16 On a Walk Cycle
13:22 Mirroring & Colours
14:43 Showcase
15:43 Bug Report
✨ FEATURES
• Add your existing controllers and get dynamic secondary motion — no simulation setup
• Two calculation methods: Transform Lag and Spring Jiggle, mixable across one rig
• Tune damping, strength, drag, follow and smooth, with every value explained in the UI
• Preview All Enable, or preview one controller at a time with the eye button
• Live mode recalculates as you drag a value; turn it off and use Recalculate Edit or Recalculate All
• Copy Params and Paste Params to spread a setting you like across the whole rig
• Mirror Selected for L / R controllers, with matching auto colours per mirrored pair
• Export and load presets, managed in a preset group
• Multi-Jobs save the whole setup — with or without the preview cache
• Apply Selection or Apply All Enable onto animation layers, editable in the Graph Editor
• Bake Enable writes the jiggle straight onto the base animation layer
• Copy the multi-job or preset group into another Maya file and reuse it across every shot
• Channel Influence for rotation and scale
• Bug Report form with one-click debug info (Maya version, Python, device, current settings)