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JiggleWibble Maya Tutorial – NATURAL BOUNCE AND JIGGLE IN ONE CLICK | AnimPal

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JiggleWibble Maya Tutorial – NATURAL BOUNCE AND JIGGLE IN ONE CLICK | AnimPal

45 просмотров · 11 дней назад
AnimPal
4 подписчика
45 просмотров · 11 дней назад
JiggleWibble turns your existing controllers into a jiggle rig: it reads the transform between a parent and its child, generates dynamic secondary motion, and lets you carry the whole setup from shot to shot. This tutorial starts by building a simple ball rig so the parent / child logic is clear, then walks through previewing and tuning the jiggle, Spring Jiggle, presets, multi-jobs, applying to animation layers or baking to the base layer, moving the data between files, and a walk-cycle example. 🔗 LINKS 💸 Get JiggleWibble: • Official Website 👉 https://animpal.app/en/products/jiggl... • Superhive (Blender Market) 👉 https://superhivemarket.com/products/... • Gumroad 👉 https://animpal.gumroad.com/l/animpal... • ArtStation 👉 https://artstn.co/m/pMkMk 🛠️ How to install: • Blender 👉    • How to Install AnimPal Add-ons in Blender ...   📱Follow AnimPal: • X 👉 https://x.com/AnimPal_app • Instagram 👉   / animpal.app   • Threads 👉 https://www.threads.com/@animpal.app • Facebook 👉 https://www.facebook.com/profile.php?... • Discord 👉   / discord   📖 CHAPTERS 00:00 Intro 00:24 Why Build a Ball Rig First 00:54 Create the Joints 01:43 Create the Controllers 03:05 Constrain and Bind 04:57 Opening JiggleWibble 06:16 Copy, Paste & Mirror 07:02 Live Mode 07:19 Spring Jiggle 07:45 Presets 08:22 Multi-Jobs 09:17 Apply to Animation Layers 10:39 Bake to the Base Layer 11:05 Transferring Between Shots 12:16 On a Walk Cycle 13:22 Mirroring & Colours 14:43 Showcase 15:43 Bug Report ✨ FEATURES • Add your existing controllers and get dynamic secondary motion — no simulation setup • Two calculation methods: Transform Lag and Spring Jiggle, mixable across one rig • Tune damping, strength, drag, follow and smooth, with every value explained in the UI • Preview All Enable, or preview one controller at a time with the eye button • Live mode recalculates as you drag a value; turn it off and use Recalculate Edit or Recalculate All • Copy Params and Paste Params to spread a setting you like across the whole rig • Mirror Selected for L / R controllers, with matching auto colours per mirrored pair • Export and load presets, managed in a preset group • Multi-Jobs save the whole setup — with or without the preview cache • Apply Selection or Apply All Enable onto animation layers, editable in the Graph Editor • Bake Enable writes the jiggle straight onto the base animation layer • Copy the multi-job or preset group into another Maya file and reuse it across every shot • Channel Influence for rotation and scale • Bug Report form with one-click debug info (Maya version, Python, device, current settings)