Stop Wasting Polygons! The Better Way to Model Wood
Masih Ahmadi
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Stop Wasting Polygons! The Better Way to Model Wood
27 просмотров · 6 месяцев назад
Masih Ahmadi
109 подписчиков
27 просмотров · 6 месяцев назад
In this video, I create a low-poly wooden barrel from start to finish.
The barrel is modeled in Blender, unwrapped in Unfold, custom bump and height details are created in Photoshop, and the final texturing is completed in Substance Painter.
The focus is on keeping the geometry optimized while pushing the detail through textures to achieve a clean, game-ready result.
Software used:
Blender
Unfold
Photoshop
Substance 3D Painter
00:00 - Intro: The common mistake of over-modeling wood details
00:45 - Analyzing the reference: What needs geometry vs. what needs texture
01:30 - Modeling the base mesh: Focus on silhouette and optimization
02:50 - UV Unwrapping: Preparing the model for procedural wood textures
04:15 - Substance Painter workflow: Creating realistic wood grain without polygons
05:40 - Adding edge wear and surface damage through height maps
07:10 - Optimization check: Comparing poly counts and performance
08:30 - Final render and visual comparison
09:50 - Summary: When to model and when to texture