The King of Fighters XIII Trials - King
VesperArcade
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The King of Fighters XIII Trials - King
39 455 просмотров · 14 лет назад
VesperArcade
127 тыс. подписчиков
39 455 просмотров · 14 лет назад
Many people ask me my personal opinion on trial difficulty for games.
If the scale was 1 out 10 in difficulty
MVC3 - 3
SSF4 - 4
3rd Strike - 5
UMVC3 - 5
Blazblue - 9
KOF 13 - 10
Mini blog on King trials
Trial 3
input the super the second you execute the air
fireball
Trial 5
at the ending the qcf+k into qcfx2+p is a cancel
not a link
Trial 6
When performing the slide at the start, delay slightly
so king is closer than usual before doing qcf+kk. Do not
delay too much as it won't connect when too close.
afterwards you want to juggle the first super as high as
possible to follow up with the dp+kk.
finally after the ex dp+kk and the first juggle ex fireball
you want to connect the qcf+k with the back of the opponents
body to ensure you have enough recovery to connect the last
fireball.
The ending is a link and not a cancel.
Trial 7
once again, make sure to delay the second slide as much as
possible to remain close to combo afterwards.
Trial 9
after the last air ex qcf+kk, you must run forward slightly
to be in range to connect dp+k