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The One Bullet Job | The Game Scorecard

The Game Scorecard

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The One Bullet Job | The Game Scorecard

3 просмотра · 6 дн. назад
The Game Scorecard
9 подписчиков
3 просмотра · 6 дн. назад
Difficulty • Mistake Impact (1-10): 1 (If you make a mistake, you can undo to the spot right before you lost) • Pace (1-10): 1 (Take as much time as you want) • Complexity (1-10): 6 (Some enemies behave a bit differently, new mechanics being introduced as you progress (such as lasers, vents, etc.)) • Skill (1-10): 1 (No skill required) Freedom • Narrative Choice (1-10): 1 (No narrative) • Mechanical Choice (1-10): 2 (Technically you can complete the levels (without 3 stars) in different ways but there is usually 1 intended way to beat the level to gain all 3 stars) • Spatial & Exploration (1-10): 2 (You can't move somewhere just for exploration purposes but look for cats outside the rooms) • Pacing & Structural (1-10): 3 (The goal is to beat all 150+ levels, you can repeat the previous ones and you can also go for daily/weekly puzzles or challenge yourself with difficult puzzles) • Expressive / Cosmetic (1-10): 3 (You can purchase different characters of in game currency, unlock different masks as you progress) Grind • Repetitive Action (1-10): 2 (The same mechanics repeat themselves, the score is lowered greatly due to introduced mechanics over time, which make the game feel less grindy.) • Time Gating & Energy (1-10): 1 (Play as much as you want) • Progression Walls (1-10): 1 (The game is not coded for you to fail if you don't get one or another upgrade) • RNG & Drop Rates (1-10): 1 (Game has no RNG) Story • Cutscene Density (1-10): 1 (No cutscenes) • Lore Depth (1-10): 1 (No lore) • Narrative Dependency (1-10): 1 (No narrative) Monetization (1-10): 10 (Not possible to purchase anything) Ad Friction (1-10): 9 (Receved only 1 forced ad during 40 minutes)