The One Bullet Job | The Game Scorecard
The Game Scorecard
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The One Bullet Job | The Game Scorecard
3 просмотра · 6 дн. назад
The Game Scorecard
9 подписчиков
3 просмотра · 6 дн. назад
Difficulty
• Mistake Impact (1-10): 1 (If you make a mistake, you can undo to the spot right before you lost)
• Pace (1-10): 1 (Take as much time as you want)
• Complexity (1-10): 6 (Some enemies behave a bit differently, new mechanics being introduced as you progress (such as lasers, vents, etc.))
• Skill (1-10): 1 (No skill required)
Freedom
• Narrative Choice (1-10): 1 (No narrative)
• Mechanical Choice (1-10): 2 (Technically you can complete the levels (without 3 stars) in different ways but there is usually 1 intended way to beat the level to gain all 3 stars)
• Spatial & Exploration (1-10): 2 (You can't move somewhere just for exploration purposes but look for cats outside the rooms)
• Pacing & Structural (1-10): 3 (The goal is to beat all 150+ levels, you can repeat the previous ones and you can also go for daily/weekly puzzles or challenge yourself with difficult puzzles)
• Expressive / Cosmetic (1-10): 3 (You can purchase different characters of in game currency, unlock different masks as you progress)
Grind
• Repetitive Action (1-10): 2 (The same mechanics repeat themselves, the score is lowered greatly due to introduced mechanics over time, which make the game feel less grindy.)
• Time Gating & Energy (1-10): 1 (Play as much as you want)
• Progression Walls (1-10): 1 (The game is not coded for you to fail if you don't get one or another upgrade)
• RNG & Drop Rates (1-10): 1 (Game has no RNG)
Story
• Cutscene Density (1-10): 1 (No cutscenes)
• Lore Depth (1-10): 1 (No lore)
• Narrative Dependency (1-10): 1 (No narrative)
Monetization (1-10): 10 (Not possible to purchase anything)
Ad Friction (1-10): 9 (Receved only 1 forced ad during 40 minutes)