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Real-Time Cloud Shadows in Unity: Optimized Shader Graph Workflow for Mobile & VR

Mythmatic

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Real-Time Cloud Shadows in Unity: Optimized Shader Graph Workflow for Mobile & VR

6 483 просмотра · 1 год назад
Mythmatic
7,38 тыс. подписчиков
6 483 просмотра · 1 год назад
In this video, I walk through a detailed workflow for creating real-time cloud shadows on a Unity terrain, with performance optimizations specifically tailored for mobile and VR projects. I start by showing how to generate a custom render texture using Shader Graph. Next, I demonstrate how to create a seamless black and white cloud mask in Photoshop using the 'Filter / Render / Clouds' function, which produces a natural-looking texture for the effect. Finally, I explain how to set up the directional light's cookie with the custom render texture to bring the scene to life. Timestamps: 0:00 – Intro 0:08 – Cloud Overview 0:34 – Directional Light Cookie (Mask Light) 1:07 – Creating Cloud Files 1:47 – Generating the Cloud Mask in Photoshop 4:10 – Cloud Shader Graph 10:01 – Custom Render Texture & Material Setup 11:26 – Connecting Cloud Cookie This guide provides a clear, step-by-step approach for implementing real-time cloud shadow effects optimized for mobile and VR Unity projects.