Tipatat Chennavasin Invests In The Dream Of VR
Good Virtual Reality
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Tipatat Chennavasin Invests In The Dream Of VR
100 просмотров · 2 недели назад
Good Virtual Reality
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100 просмотров · 2 недели назад
You can easily find Tipatat Chennavasin at events where new VR technology is being featured because he’s usually wearing a bright Pokémon shirt that makes him easy to spot in the crowd.
As co-founder and general partner at The Venture Reality Fund he invests in technologies he believes may become key pieces of the slowly maturing virtual reality industry, like Gracia’s volumetric captures (https://www.goodvirtualreality.com/p/...) . Across a 35-minute conversation recorded from Steam Frame at my home in New York connected to Chennavasin’s place in California we discussed the path to 1 billion people in headsets and the value of both teleportation and virtual assistants.
“Once we have the experiences that can live up to the hype, then I think we’ll get to the billion people,” Chennavasin said. “And given what we’re seeing with the technology and where AI is headed — I think at least with the super assistant — probably within you know three-ish years, maybe sooner. And I think for the holodeck for it to run real time, not just be something that’s a proof of concept in a lab, but something that that actually like you know people could have access to at a relatively affordable price. I think that’s probably maybe five to eight years.”
The conversation touched on similar discussions covered with Andrew Eiche at Owlchemy Labs (https://www.goodvirtualreality.com/p/...) and Devin Reimer at AstroBeam (https://www.goodvirtualreality.com/p/...) , two conversations I encourage you to pair with this one. I also brought up the words of Meta top researcher Michael Abrash as we face the era of VR glasses beginning in 2027 (https://www.goodvirtualreality.com/p/...) .
Notably, my conversation with Chennavasin was the very first thing I tested in the standalone Steam Frame headset from Valve. I recorded it using Riverside connecting our video call in the Chrome browser which I downloaded in Linux. I used an external microphone connected to the headset through a USB hub; there was no separate PC involved. The setup allowed me to put the microphone closer to my face because I was able to position the virtual window for managing settings in a spot behind the microphone that would have been impossible if I was trying to keep an eye on a physical monitor. I also edited the recording to 30 minutes using the Steam Frame controller as a mouse and working standalone in Chrome.
This podcast was exclusively published first to paid Good Virtual Reality subscribers during a huge day of VR news coinciding with the official launch of Valve’s Steam Frame (https://www.goodvirtualreality.com/p/...) . Thank you tremendously for your support as we enter a new era.
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