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KH2FM - SP2 Heartless Fights No Damage (LV1 CM)

Bizkit047

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KH2FM - SP2 Heartless Fights No Damage (LV1 CM)

6 915 просмотров · 19 л. назад
Bizkit047
64,1 тыс. подписчиков
6 915 просмотров · 19 л. назад
You have your work cut out for you in Space Paranoids 2. Now you fight against Devastators, and just like their name implies, they can devastate you. Heartless 1: You can't die here, if your HP falls too low the fight ends. So just like the other fights like this, it's too annoying to do the fair way. So I used a Limit to end it quickly as possible. You won't be able to get much practice in on the Devastator on this one, because you'll end the fight too easy if you get hit. Difficulty for normal LV1 win: * Difficulty for LV1 no damage: *** Heartless 2: Now this is where it starts getting tough. You start off with Magnum Loaders and two Devastators surrounding you. You will die right off the bat if you don't Reflera. Bust out a Limit to save yourself from getting killed too fast. Donald's is the best choice for now. I was unsure if there were more Devastators after or not, so I didn't kill the last Magnum Loader until Donald came back to life. Difficulty for normal LV1 win: **** Difficulty for LV1 no damage: ***** Heartless 3: A nightmare of a fight. You fight a total of 4 Devastators. Not at once, thankfully. But if you don't plan this right, you'll die easily. For the first group of Strafers, just kill them anyway possible. Use Magnera on them if you want. For the next group, a Devastator appears. Magnera doesn't work on them, so you're stuck with trying to beat it down normally. I would suggest not using a Limit here, because after you kill this group two more Devastators will appear. I would suggest carefully combating against the single Devastator. When you kill that group, THEN use Tron's Limit. His Limit will take down the Devastators like they're nothing. By the end of his limit you should have killed the group of two Devs and then be left with a single Devastator with possibly small HP if the rest of the Limit hit it. I'm not going to go into details on how to fight a Devastator. But just be careful. Difficulty for normal LV1 win: ***** Difficulty for LV1 no damage: ****** ---- Q: How do you stay Level 1? A: In Critical Mode in KH2FM, you are given an EXP 0 ability at the beginning of the game. Equipping it makes it so you don't gain experience. Drive Forms aren't affected by it, so you can still level those up. Q: What's Critical Mode (CM)? A: Critical Mode is the new difficulty mode in KH2FM. It's basically slightly harder than a low level Proud Mode challenge. Q: Hey how come you have (Insert ability here) at level 1 when you get (insert same ability here) at (insert KH2 required level here). A: In KH2FM, they switched some abilities around and made some where you don't have to level up to gain them. A perfect example is the Scan ability. Q: How can you do 2 finishers so early on in the game? A: Just like with the EXP 0 ability, you're also given a Finishing Plus ability at the start of the game. So you can do 1 normal finisher + a second finisher. Q: How come I hear English voices if this is KH2FM? I thought it was Japanese! A: KH2FM has English voices with Japanese text. Simple as that, I don't know why people can't grasp that. Q: How can I get KH2FM and how would I get it to run on my PS2? A: If you have the fat PS2, like me, get Swap Magic + a Slide Card. I got the Swap Magic 3.6 + Slide Card deal at thegiantstore.com. I also bought KH2FM at play-asia.com Q: How come your stats increase if you're level 1? A: You get bonus level stat ups from beating scripted fights. For example, some give you HP+, MP+, Strength +1, Defense +1, etc. If this didn't happen, then it would be near impossible to do a LV1 playthrough. Q: Hey is this Kingdom Hearts II Final Mix? A: You're an idiot, get off the internets.