Six days, no food, one wolf pack | Farcamp run two
Messy Development
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Six days, no food, one wolf pack | Farcamp run two
483 просмотра · 3 недели назад
Messy Development
733 подписчика
483 просмотра · 3 недели назад
Two survivors crash-land on a world nobody has seen before. No missions, no victory screen: just keeping them alive and slowly working out how the place works.
This is my second full run of Farcamp, the colony survival game I'm building. It's a fresh world on a brutally scarce seed: almost no edible plants, sticks running out, rain with no shelter, and six days to find out whether a stone knife and a wooden spear arrive in time. Along the way I fix bugs live, restart mid-run to test the fixes, and show the AI agents I build the game with.
Farcamp is in early development. Ideas, bug reports and requests are welcome on the project page: https://opensystems.app/projects/01M3...
0:00 The "Meet Farcamp" journal post
0:50 Day 1 - a fresh landing, and almost no food
7:28 Day 2 - the dev agents, a fireplace, a free carcass
16:39 Day 3 - live bug fixes by the fire
19:24 Day 4 - spear hunting, and out of food
25:24 Day 5 - rain, hunger, no shelter
31:47 Day 6 - the wolf pack