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I started building a multiplayer colony sim where you script your colonists

Messy Development

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I started building a multiplayer colony sim where you script your colonists

12 603 просмотра · 1 дн. назад
Messy Development
534 подписчика
12 603 просмотра · 1 дн. назад
Most AI game videos are one prompt, one game. This isn't that. I direct a team of AI agents (Claude Code, Codex and my own agent) through a real development process, and Farcamp is the first thing we're building together: a colony survival game where every world invents its own plants and creatures, and you can script your colonists in plain text, or have your own AI agent write the scripts for you. In this episode: where it started (a proof of concept from 2025), why every world is new, the scripting system, and the first camp, which worked so well it needed a threat. Farcamp is in early development. Ideas, bug reports and requests are welcome on the project page: https://opensystems.app/projects/01M3... Open source and community-driven development are the plan. Watch me play the newest build (run three):    • I tested my game's new tutorial live. It w...   My AI interviewed me about why I'm making Farcamp:    • Видео   How some shots were made: the game scenes were set up for the camera (staged saves), the shelter is a time-lapse, the night camp's camera zooms closer than the game allows, the agent terminal in the scripting chapter is a recreation of the request shown with the routine running in the real game, and the asset turntables use showcase lighting outside the game. Chapters: 0:00 How I build 1:11 Where it started 2:16 Every world is new 3:10 Scripting with your own AI 5:23 The first camp 6:31 What comes next 6:51 Join the development