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Chill Vending Machine Modeling Session; My Full Workflow

The Polygon Vault

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Chill Vending Machine Modeling Session; My Full Workflow

9 163 просмотра · 8 мес. назад
The Polygon Vault
7,31 тыс. подписчиков
9 163 просмотра · 8 мес. назад
Welcome to the Polygon Vault’s Wiyoh Falls Series. This time, we’re taking a closer look at my workflow for a single prop: a vending machine. From the initial modeling decisions to the final texture and material, this episode shows my full process behind creating one small object that adds personality and life to Wiyoh Falls. Even small props like this help bring the town to life. By paying attention to little touches and imperfections, we can make Wiyoh Falls feel cozy, functional, and full of charm, even with a low poly count. If you’re enjoying this series, consider liking, commenting, and subscribing; there’s still plenty of this town left to build! And if you’d like to support the channel further, you can find me on Patreon: 👉   / thepolygonvault   Links to the tools I use: Pureref: https://www.pureref.com/download.php Blender: https://www.blender.org/download/ Photoshop: https://www.adobe.com/products/photos... GIMP: https://www.gimp.org/downloads/ Unreal Engine: https://www.unrealengine.com/en-US/do... Keywords: Wiyoh Falls, The Polygon Vault, Wiyoh Falls Series, 3D modeling, 3D props, vending machine, low poly, low-poly charm, game assets, environment design, indie game art, virtual town, game development, 3D workflow, modeling workflow, material setup, texture and material, casual workflow, town building, voxel art, pixel textures, retro 3D, polygon art, creative process, PS1-inspired textures, 3D props tutorial, indie game environment, world building, low poly town, game storytelling, 3D modeling tutorial, Unreal Engine, Blender, simple prop design, prop creation, town detail, casual tutorial, asset creation, game-ready asset 00:00 Introduction 01:20 Asset Overview 02:08 Essential Tools & Software 03:05 Coming Up With an Idea 03:23 Reference Gathering 04:17 General Shape Modeling 05:18 Adding Sharp Edges 05:39 Modeling the Main Section 06:42 Optimizing the Model 08:17 More Modeling 10:42 Blender Material Setup 11:32 Retro Texture Setup 11:51 Unwrapping 16:16 UV Layout Export 16:39 Photoshop Texturing 17:27 Switching Between Photoshop and Blender 22:52 Using Alpha Overlays 23:25 Producing an Emissive Map 23:57 Applying All Transforms 24:15 Blender Export Settings 24:39 Unreal Engine Import Settings 25:07 Retro Texture Filter Setup 25:26 Unreal Engine Material Setup 26:15 Creating a Blueprint 27:44 Summary Checklist 28:49 Outro