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Volumetric Sampling In PCG Is a LOT More Powerful Than You Think

Procedural Minds

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Volumetric Sampling In PCG Is a LOT More Powerful Than You Think

6 248 просмотров · 2 дня назад
Procedural Minds
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6 248 просмотров · 2 дня назад
We take a look at the Volumetric Sampler in UE5 PCG (Unreal Engine 5 Procedural Content Generation) to be able to volume sample any environment and filter out the ground / floor, the walls, and the roof / ceiling to spawn whatever we want without needing to sample individual meshes with a mesh sampler. ________________________________________________________________________ ________________________________________________________________________ PATREON:   / procedural_minds   TWITCH:   / krozjin   TWITTER / X: https://x.com/ProceduralMinds TIKTOK:   / procedural_minds   DISCORD:   / discord   ________________________________________________________________________ ________________________________________________________________________ Affiliate Disclosure: Some of the links below are Amazon affiliate links. If you make a purchase through these links, I may earn a small commission at no extra cost to you. This helps support the channel — thank you! Streaming Equipment: Mic: https://amzn.to/450wtwW Mic Arm: https://amzn.to/4bk2OT6 Audio Mixer: https://amzn.to/4gw9Ojg Stream Deck: https://amzn.to/3QPsEaM Keyboard: https://amzn.to/4wFAAdE Mouse: https://amzn.to/4yqlJ8W USB Hub: https://amzn.to/450wNMa Soundbar: https://amzn.to/4vWE2Re Headphones: https://amzn.to/44og2dP Camera Equipment: Camera: https://amzn.to/3TzDG4D Camera Lens: https://amzn.to/3TzeFqc Cam Link 4k: https://amzn.to/4vWDUBe Other Equipment: Portable AC: https://amzn.to/4w42NLB ________________________________________________________________________ ________________________________________________________________________ 00:00 - Tutorial Result Demo and Intro 01:33 - PCG Graph Start 05:05 - Floor and Ground Clustering 13:07 - Ceiling Hanging Lanterns 14:41 - Wall and Side Filter 18:29 - Complex Tracing and Minor Graph Tweak