Volumetric Sampling In PCG Is a LOT More Powerful Than You Think
Procedural Minds
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Volumetric Sampling In PCG Is a LOT More Powerful Than You Think
6 248 просмотров · 2 дня назад
Procedural Minds
19 тыс. подписчиков
6 248 просмотров · 2 дня назад
We take a look at the Volumetric Sampler in UE5 PCG (Unreal Engine 5 Procedural Content Generation) to be able to volume sample any environment and filter out the ground / floor, the walls, and the roof / ceiling to spawn whatever we want without needing to sample individual meshes with a mesh sampler.
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00:00 - Tutorial Result Demo and Intro
01:33 - PCG Graph Start
05:05 - Floor and Ground Clustering
13:07 - Ceiling Hanging Lanterns
14:41 - Wall and Side Filter
18:29 - Complex Tracing and Minor Graph Tweak