PVE Just Changed Everything | Growth Simulation & More
Awais Azhar
0:00 / 0:00
PVE Just Changed Everything | Growth Simulation & More
2 272 просмотра · 2 месяца назад
Awais Azhar
333 подписчика
2 272 просмотра · 2 месяца назад
PVE just got one of its biggest updates yet in Unreal Engine 5.8.
In this video, we'll explore Growth Simulation and many other powerful new features that expand what's possible with Procedural Vegetation Editor (PVE). From growing vegetation directly in the editor to grafting workflows, Nanite foliage creation, foliage distribution, post-growth modifiers, and more, this update introduces major improvements to both flexibility and workflow.
⏱️ Timestamps
00:00 Overview
01:37 Plugin Setup
05:41 Getting Started
06:29 Growth vs Grafting
09:50 Graph Setup
12:24 Post Growth Modifiers
14:46 Foliage Distributor
16:16 Outro
🌳 Featured Features
• Growth Simulation
• Seed Generation
• Skeletal Extraction from Meshes & Images
• Foliage Grafting
• Object Avoidance & Carving
• Trimming Improvements
• Mesher Enhancements
• Visualization Modes
• Trunk Material Compositor
• Nanite Foliage Workflows
Procedural Vegetation Editor is an experimental Unreal Engine plugin for creating and editing vegetation meshes directly inside Unreal Engine, including support for Nanite foliage. This update greatly expands the capabilities of PVE with editor-driven growth simulation and numerous workflow improvements.
If you have any questions or feedback, leave them in the comments below.