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PVE Just Changed Everything | Growth Simulation & More

Awais Azhar

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PVE Just Changed Everything | Growth Simulation & More

2 272 просмотра · 2 месяца назад
Awais Azhar
333 подписчика
2 272 просмотра · 2 месяца назад
PVE just got one of its biggest updates yet in Unreal Engine 5.8. In this video, we'll explore Growth Simulation and many other powerful new features that expand what's possible with Procedural Vegetation Editor (PVE). From growing vegetation directly in the editor to grafting workflows, Nanite foliage creation, foliage distribution, post-growth modifiers, and more, this update introduces major improvements to both flexibility and workflow. ⏱️ Timestamps 00:00 Overview 01:37 Plugin Setup 05:41 Getting Started 06:29 Growth vs Grafting 09:50 Graph Setup 12:24 Post Growth Modifiers 14:46 Foliage Distributor 16:16 Outro 🌳 Featured Features • Growth Simulation • Seed Generation • Skeletal Extraction from Meshes & Images • Foliage Grafting • Object Avoidance & Carving • Trimming Improvements • Mesher Enhancements • Visualization Modes • Trunk Material Compositor • Nanite Foliage Workflows Procedural Vegetation Editor is an experimental Unreal Engine plugin for creating and editing vegetation meshes directly inside Unreal Engine, including support for Nanite foliage. This update greatly expands the capabilities of PVE with editor-driven growth simulation and numerous workflow improvements. If you have any questions or feedback, leave them in the comments below.