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Touhou: Abyss Soul Lotus | Lunatic No-Miss No-Bomb-Release TLB 1cc, MarisaA 【東方雪莲华】

yeashie

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Touhou: Abyss Soul Lotus | Lunatic No-Miss No-Bomb-Release TLB 1cc, MarisaA 【東方雪莲华】

1 756 просмотров · 11 месяцев назад
yeashie
1,57 тыс. подписчиков
1 756 просмотров · 11 месяцев назад
An LNN run of ASL that also manages to reach the secret spells and TLB. This is NOT a true perfect run as that would be No-Hit No-Bomb instead due to how the resource system works here, you can consider this run to be a glorified LNB. This is probably my favorite Chinese-made Touhou shmup, I highly recommend giving it a shot :) The gauge in the bottom left represents your shields/bomb-releases. It maxes out at 300%, and if you get hit when it’s too low, you’ll die. The gauge in the bottom right represents your border fragment multiplier and ability gauge. This bar maxes out at 3.0 and affects both the value of shield items and the duration of your shot’s ability when switching. If you reach the stage 3 boss’ final spellcard with at least 18:00 remaining on the big clock on the HUD, you’ll unlock the bonus Last Spells for the stage 4 and 5 bosses, as well as the True Last Boss. You can stall the clock by collecting items and grazing, while getting hit or dying will subtract a large chunk of time. Once the clock hits 0, you can no longer use bomb-releases or take hits, you’re basically forced to true LNN the rest of the game lol. It was a decent run until stage 4, where I completely went off-route. I also didn’t No-Hit the boss, which I usually do since they’re really easy, but oh well. The stage 5 boss’ bonus Last Spell is one of the least fun things I’ve ever seen in a Touhou game... at least it’s static, I guess… but that didn’t stop me from getting hit 10,000,000 times on it. The final boss is pretty chill (HAHA, get it?) outside of her 3rd and 4th nonspells, but that didn’t stop me from getting hit during the final spell’s first phase like a noob. Download: https://store.steampowered.com/app/10... next time i return to asl i will be going for a counterstop score