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Skyrim Running in Unity – Devlog #2: First NPC, First Interior

Skyrim in Unity

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Skyrim Running in Unity – Devlog #2: First NPC, First Interior

314 просмотров · 12 дней назад
Skyrim in Unity
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314 просмотров · 12 дней назад
SKYRIM IN UNITY — DEVLOG #2 This is the second development update for Skyrim in Unity, an unofficial fan project focused on running Skyrim Special Edition content through a Unity-based runtime. WHAT'S NEW IN THIS VIDEO • First NPC: Alvor now appears in the world and follows a basic routine, including working at his forge. More complex AI and interactions are still in development. • First interior: An interior cell can now be loaded, with transitions between exterior and interior locations. • Loading screen: A basic loading-screen system has been added for transitions between locations. • Improved player animations: First-person and third-person character animations and movement transitions have been refined. PLANNED FOR DEVLOG #3 • Day/night cycle: Time progression and environmental lighting changes. • Grass rendering: Adding Skyrim's original grass to the Unity environment. These are planned features, not completed work, and priorities may change. CHAPTERS 00:00 Improved Player Animations 00:31 First NPC: Alvor 00:56 First Interior 02:04 Loading Screen ABOUT THE PROJECT Skyrim in Unity is an unofficial fan project that aims to recreate the runtime functionality needed to play The Elder Scrolls V: Skyrim Special Edition using Unity. This is not a traditional remake. Instead of recreating Skyrim's existing content by hand, the project reads game data and assets directly from a clean, unmodified, up-to-date installation of Skyrim Special Edition, including the free Creation Club content bundled with the current version. ORIGINAL GAME CONTENT Whenever technically possible, the project reuses the original models, textures, animations, sounds, world geometry, cell and object placement data, and NPC and gameplay records. REBUILDING THE ENGINE FUNCTIONALITY The original Skyrim engine is not being transferred to Unity. Engine-side functionality must be implemented or adapted, including rendering, physics, collision handling, player controls, animation playback, world loading, LOD, navigation, NPC AI, dialogue, quests, combat, scripting, and saving. Some Unity-specific resources or data representations must be generated, but the guiding principle is to reuse existing Skyrim content wherever possible and build only what is necessary to make it work inside Unity. CURRENT DEVELOPMENT Development began with Riverwood, which can already be loaded and explored. The project currently supports first-person and third-person player movement, Skyrim character animations, environmental collisions, and an evolving LOD system intended to reduce visible popping between distant and nearby objects. This video adds the first NPC with a basic routine, an interior, loading-screen transitions, and animation improvements. Many essential gameplay systems remain incomplete. The long-term goal is to reproduce the base Skyrim experience as faithfully as reasonably possible, while exploring improved world rendering and native support for Windows, Linux, and macOS. DEVELOPMENT VIDEOS These videos are straightforward records of real development progress, not heavily edited presentations. New videos will be uploaded when there are meaningful advances to show. INSTALLATION AND DISCLAIMER The project is designed to use assets from the user's own legitimate, clean Skyrim Special Edition installation. Original game assets are not intended to be packaged or redistributed with the project. A compatible installation of Skyrim will be required. This is an unofficial fan project and is not affiliated with or endorsed by Bethesda Game Studios, ZeniMax Media, or Unity Technologies. The Elder Scrolls V: Skyrim, Skyrim Special Edition, and their original content belong to their respective rights holders. This project does not claim ownership of them.