Hardsurface modeling of an oil lamp (lantern) from a 3D scan.
Bakyt Kalmuratov
0:00 / 0:00
Hardsurface modeling of an oil lamp (lantern) from a 3D scan.
1 566 просмотров · 2 года назад
Bakyt Kalmuratov
1,2 тыс. подписчиков
1 566 просмотров · 2 года назад
In this compiled tutorial, we will model a lantern in Blender. You'll witness the entire process from blocking to detailing each piece, to texturing using a variety of techniques. All modeling is done using native Blender tools, packing and straightening UVs is done using free plugins. Texturing is done in two ways; The first, in the industry standard Substance Painter. The other way, in the free Quixel Mixer.
3d scan: https://sketchfab.com/3d-models/old-o...
Free Blender files for the course: https://bakyt3d.gumroad.com/l/yugko
Used add-ons:
TexTools: https://github.com/franMarz/TexTools-...
UV packer: https://github.com/3d-io/uvpacker-ble...
UV squares: https://github.com/Radivarig/UvSquares
Chapters:
00:18 01 Blocking
04:09 02 Burner and Fuel tank
11:42 03 Fuel cap
15:24 04 Fuel tank neck
18:13 05 Indentation
22:25 06 Air intake
24:59 07 Chimney
27:04 08 Holes on curved surface
29:34 09 Fume exit
31:52 10 Top ring
35:20 11 Frame profile
36:46 12 "Weld" frame to lantern
39:05 13 Locking mechanism
41:21 14 Holes for handle
43:09 15 Small clamp
44:17 16 Wire lever
46:12 17 Regulator
48:07 18 Wire cage
49:42 19 Unbevel
50:35 20 High-poly
52:19 21 Mark seams & unwrap
55:37 22 Pack tightly
57:30 23 Staighten UVs
58:54 24 Fake holes & Finalize high-poly
01:01:00 25 Color IDs
01:03:04 26 Texturing with Substance Painter
01:05:14 27 Texturing with Quixel Mixer