#4. Inside Game Audio With Nikola Jeremic: How Composers Build Interactive Music Systems
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#4. Inside Game Audio With Nikola Jeremic: How Composers Build Interactive Music Systems
75 просмотров · 4 месяца назад
allcorrect
143 подписчика
75 просмотров · 4 месяца назад
In this episode of The Allcorrect Gamedev Show, Nikola Nikita Jeremić breaks down how game music is built, explains the difference between film and game audio, and shares real insights on building a career in game development.
Timecodes:
00:00:57 - Icebreaker and cultural discussion (burek debate)
00:05:12 - Childhood, teenage years, and discovering music
00:08:33 - Video games and early musical influences
00:12:02 - Self-taught journey and becoming a composer
00:14:20 - Creative process: how game music is made
00:20:13 - Game music vs film music: key differences
00:25:28 - Adaptive and interactive music systems in games
00:30:02 - Music as storytelling and influence of classical composers
00:37:40 - AI in music: opportunities, limits, and risks
00:50:05 - Career path and breakthrough into AAA projects
01:02:03 - Networking and career advice for game developers
01:09:15 - Working with studios: pipeline and music production stages
01:13:48 - Failures, rejections, and industry realities
01:20:48 - Future of the gaming industry
Text version of this podcast episode: https://allcorrectgames.com/podcast/p...
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