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#4. Inside Game Audio With Nikola Jeremic: How Composers Build Interactive Music Systems

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#4. Inside Game Audio With Nikola Jeremic: How Composers Build Interactive Music Systems

75 просмотров · 4 месяца назад
allcorrect
143 подписчика
75 просмотров · 4 месяца назад
In this episode of The Allcorrect Gamedev Show, Nikola Nikita Jeremić breaks down how game music is built, explains the difference between film and game audio, and shares real insights on building a career in game development. Timecodes: 00:00:57 - Icebreaker and cultural discussion (burek debate) 00:05:12 - Childhood, teenage years, and discovering music 00:08:33 - Video games and early musical influences 00:12:02 - Self-taught journey and becoming a composer 00:14:20 - Creative process: how game music is made 00:20:13 - Game music vs film music: key differences 00:25:28 - Adaptive and interactive music systems in games 00:30:02 - Music as storytelling and influence of classical composers 00:37:40 - AI in music: opportunities, limits, and risks 00:50:05 - Career path and breakthrough into AAA projects 01:02:03 - Networking and career advice for game developers 01:09:15 - Working with studios: pipeline and music production stages 01:13:48 - Failures, rejections, and industry realities 01:20:48 - Future of the gaming industry Text version of this podcast episode: https://allcorrectgames.com/podcast/p... Want to be a guest? Join our next podcast episode: https://allcorrectgames.com/podcast/ If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you. Listen & subscribe: https://pods.link/allcorrect