Build a Game UI with UMG in Unreal Engine 5.8 | Tutorial 7
Cole Craven
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Build a Game UI with UMG in Unreal Engine 5.8 | Tutorial 7
98 просмотров · 13 дн. назад
Cole Craven
292 подписчика
98 просмотров · 13 дн. назад
Give a tower defence game a user interface in Unreal Engine 5.8 with UMG (Unreal Motion Graphics), all in Blueprints and with no code. You'll build a HUD, floating enemy health bars, a turret button that costs money and a main menu, so the game finally tells the player what is going on.
In this tutorial you'll:
• Add Max Health to the keep and the enemies and a Money variable to the player, with a payout for every kill
• Build a HUD Widget Blueprint with the keep's health bar and the player's money, and put it on screen
• Use property bindings, Format Text and Rounded Box brushes to make the bars follow the game and look right
• Give every enemy a floating health bar with a Widget component that updates only when it takes damage
• Add a build key and a turret button that checks your money, places a turret and shows a cooldown
• Make a main menu level with Play and Quit buttons
Chapters:
0:00 Introduction
0:18 Where we're headed
1:09 Numbers worth showing
4:13 Your first widget
7:11 Putting it on screen
10:05 Bars that follow the game
13:40 Make it look right
15:10 Floating health bars
18:53 A build key and a button
24:08 Buying a turret
32:28 A main menu
38:48 Wrapping up
Which part of the interface would you add first to your own game: the money counter, the enemy bars or the build button? Tell me in the comments, and subscribe for the next one.
#UnrealEngine5 #UMG #GameDev
TAGS
unreal engine 5.8, unreal engine 5, ue5, unreal engine umg, umg tutorial, unreal engine ui, widget blueprint, unreal engine hud, health bar, floating health bar, main menu, tower defence, unreal engine blueprints, unreal engine beginner tutorial, game development