Rig a 2D Character in Your Browser — LoongBones Ep.3
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Rig a 2D Character in Your Browser — LoongBones Ep.3
45 просмотров · 7 дн. назад
loongbones
5 подписчиков
45 просмотров · 7 дн. назад
Episode 3 of the LoongBones tutorial series — rigging a complete 2D character, entirely in your browser. No install, no download. By the end you'll know three ways to bring your art in, how to create and edit slots and display objects, and how to bind it all to a skeleton with parent-child relationships — plus the small tips that make rigging painless.
LoongBones is built by one of the original DragonBones Pro developers. If you're coming from DragonBones or Spine, the workflow will feel familiar — same bones, same slots, same keyframes.
🎁 7-day free trial: https://www.loongbones.app/
COMING FROM DRAGONBONES OR SPINE?
LoongBones imports and exports Spine / DragonBones project files. Bring your existing rig in, edit it in the browser, export it back. No lock-in.
WHAT'S IN THIS VIDEO
0:00 What we're rigging today
0:20 Import images — Method 1: drag into the Library or straight onto the Canvas
1:40 Change a slot's parent (Set Parent / drag in Outline)
2:40 Select and edit slots
3:30 Method 2: import a layered PSD
4:50 Method 3: sync straight from LoongScales
6:10 Create a bone for each slot
6:50 Bind by name (Auto Rig / Rig by Name)
8:30 Tip: show & lock bones and slots
10:50 Tip: multiple display objects in one slot
12:50 Tip: inheritance control
14:20 Recap
AI shapes the motion — you keep the soul. Every bone, every frame, still yours to change.
▶ Try it free: https://www.loongbones.app/
▶ Subscribe for the next episode: how to animate this rig.
#LoongBones #2Danimation #gamedev #spinealternative #skeletalanimation #rigging #dragonbones #spine #live2d