5: Create Huge Open Worlds in Unreal using Houdini and Lidar
UNDINI
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5: Create Huge Open Worlds in Unreal using Houdini and Lidar
29 655 просмотров · 4 г. назад
UNDINI
7,21 тыс. подписчиков
29 655 просмотров · 4 г. назад
Part 5 in my God-Tier Landscape Tutorial Series, using Unreal and Houdini.
In this workshop we look at stitching together multiple LIDAR tiles to produce one enormous terrain inside of Houdini.
The Houdini Nodes we use in this tutorial include:
Heightfield, Heightfield File, Heightfield Project, Heightfield Remap, Heightfield Output, File-Cache, Null, Heightfield Out
As always, I explain the hotkeys I am using, and I made an effort this time to highlight each time a hotkey is used, more clearly.
If you find this content useful and want to see more of it, please like, please subscribe, and most importantly, please share this content with other budding terrain artists.
Chapters:
00:00 Intro
01:12 Defra Data Survey Download Recap
02:03 Importing the new tiles to Houdini (HF File)
04:00 Arranging the Lidar Jigsaw Puzzle (Offsetting the Tiles)
05:57 Merging the tiles into a single Heightfield P1
07:12 Subscription Nudge
08:08 End of Subscription Nudge
08:20 Why not use World Composition
09:07 Merging the tiles into a single Heightfield P2 (Heightfield Project)
10:42 Setting the correct terrain resolution for Unreal (4033)
11:44 Fixing Landscape Seams (Adding Padding)
12:48 How to make the project load quickly (File Cache)
14:37 Removing redundant Nodes with auto-relinking (Shift-R)
15:04 Exporting the New Results
16:20 Preparing Importing the new terrain to Unreal
18:22 Rambling about copying file paths
18:43 End of Ramble
20:00 Setting the Scale Factor of the Terrain
22:14 Finalizing Import of the Terrain
24:25 Recap, Overview and Teasing next video