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DirectX 12 Sampler Feedback | Claire Andrews | DirectX Developer Day

Microsoft DirectX 12 and Graphics Education

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DirectX 12 Sampler Feedback | Claire Andrews | DirectX Developer Day

15 287 просмотров · 6 лет назад
Microsoft DirectX 12 and Graphics Education
8,73 тыс. подписчиков
15 287 просмотров · 6 лет назад
#dxdevday Texture samplers comprise an important part of Direct3D, and have made evolutions forward throughout the years. As they’ve evolved forward they’ve become complicated yet remained a black box. Sampler Feedback is a powerful way of opening up this black box to enrich texture streaming and texture-space-shading scenarios. About the speaker: Claire Andrews is a developer on the Direct3D team, responsible for the design and implementation of VRS and Sampler Feedback features. Previously, she has worked on Direct2D, Win2D, and the PIX graphics debugger. https://www.github.com/clandrew About DirectX Developer Day: https://devblogs.microsoft.com/direct... Specs: https://microsoft.github.io/DirectX-S... Samples: https://github.com/microsoft/DirectX-... PIX on Windows supports all DirectX 12 Ultimate features: https://devblogs.microsoft.com/pix/do... Contact us:   / discord