Blender UV Unwrapping with Seams
BillyMcDev
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Blender UV Unwrapping with Seams
84 просмотра · 10 дней назад
BillyMcDev
655 подписчиков
84 просмотра · 10 дней назад
Learn how to mark seams and unwrap 3D models in Blender using one of the most important UV unwrapping workflows.
In this lesson, I explain how UV seams work by treating the edges of a 3D model as cuts and folds that allow its surface to be opened and laid flat in 2D UV space. Starting with a cube, you'll learn how to decide which edges should become seams, mark those seams in Blender, and then use the Unwrap tool to generate the UV layout.
We also compare Blender's Angle Based, Conformal, and Minimal Stretch unwrapping methods to see how different algorithms can produce different results depending on the geometry.
After establishing the workflow on a cube, I demonstrate the same seam-based approach on a more complicated torus knot. You'll see how seam placement affects the resulting UV island, why seams are often placed in less visible areas of a model, and how testing different unwrap methods can improve the result.
This seam-based workflow is one of the fundamental techniques for UV unwrapping in Blender and will be used throughout the upcoming lessons on cylinders, spheres, cones, and more complex models.
This lesson is from my Udemy course:
Learn UV Unwrapping with Blender for Unity 3D Game Design
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Learn UV Unwrapping with Blender for Unity 3D Game Design:
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• Learn UV Unwrapping with Blender for Unity...
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