The Rejected Yoshi Pitch That Led to Croc
Retro Untold
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The Rejected Yoshi Pitch That Led to Croc
1 125 просмотров · 7 дн. назад
Retro Untold
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1 125 просмотров · 7 дн. назад
Before Croc became one of the PlayStation era's most recognizable 3D platformers, Argonaut Software was working closely with Nintendo.
The studio had helped create the technology behind Star Fox, worked on the Super FX chip, and eventually showed Nintendo another idea , a 3D platform game involving Yoshi.
Nintendo didn't take it forward.
What happened next helped push Argonaut down a very different path.
In this episode of Retro Untold, we explore the real story behind Croc: Legend of the Gobbos , from Argonaut's relationship with Nintendo and the famous Yoshi pitch, to Croc's creation, its multi-million-selling success, Croc 2, the collapse of Argonaut, and the extraordinary return of both the studio and the crocodile decades later.
And no , Croc wasn't simply Yoshi with a different character model.
This is the story of what actually happened.
Croc 2: Kingdom of the Gobbos returns on October 29, 2026.
CHAPTERS
00:00 - Before Croc, There Was Yoshi
00:46 - Argonaut and Nintendo Enter 3D
01:27 - Nintendo Says No
02:35 - Croc: Legend of the Gobbos
04:17 - Croc Becomes a Hit
05:16 - Croc 2 Expands the Adventure
06:14 - The Fall of Argonaut
07:15 - Argonaut Returns with Croc
08:24 - The Rejection That Changed Everything
Keep your memories loaded, and see you at the next save point.
#Croc #PlayStation #RetroGaming #GamingHistory #GamingDocumentary