Triplanar Projection - Shader Graph Basics - Episode 28
Ben Cloward
0:00 / 0:00
Triplanar Projection - Shader Graph Basics - Episode 28
29 310 просмотров · 4 г. назад
Ben Cloward
83,9 тыс. подписчиков
29 310 просмотров · 4 г. назад
In this shader tutorial, we create a shader that projects textures from the top, front, and side - and blend between them using the directional masks we created in last week's video. Triplanar projection allows you to texture objects without any UV coordinates.
Here's last week's video that covers directional masks:
• Direction Masks - Shader Graph Basics - Ep...
And here's the previous week's video that shows how to use position data to project textures:
• Using Position Data - Shader Graph Basics ...
And here's the playlist for the whole series:
• Shader Graph Basics
Learn more!
• Triplanar Mapping Deeply Explained (UE4, v...
• UE4 Tutorial 101 — Texture Projection 2/3 ...
• Triplanar Effect in Unity URP (Shader Grap...
• World Aligned Texture | 5-Minute Materials...
Shader Book Recommendations
https://www.bencloward.com/resources_...
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...
Background Music
Speo - The Little Things
• The Little Things
#UnrealEngine #shadergraph #Unity