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Triplanar Projection - Shader Graph Basics - Episode 28

Ben Cloward

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Triplanar Projection - Shader Graph Basics - Episode 28

29 310 просмотров · 4 г. назад
Ben Cloward
83,9 тыс. подписчиков
29 310 просмотров · 4 г. назад
In this shader tutorial, we create a shader that projects textures from the top, front, and side - and blend between them using the directional masks we created in last week's video. Triplanar projection allows you to texture objects without any UV coordinates. Here's last week's video that covers directional masks:    • Direction Masks - Shader Graph Basics - Ep...   And here's the previous week's video that shows how to use position data to project textures:    • Using Position Data - Shader Graph Basics ...   And here's the playlist for the whole series:    • Shader Graph Basics   Learn more!    • Triplanar Mapping Deeply Explained (UE4, v...      • UE4 Tutorial 101 — Texture Projection 2/3 ...      • Triplanar Effect in Unity URP (Shader Grap...      • World Aligned Texture | 5-Minute Materials...   Shader Book Recommendations https://www.bencloward.com/resources_... ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q... Background Music Speo - The Little Things    • The Little Things   #UnrealEngine #shadergraph #Unity