I Entered the Biggest 3D Art Challenge…
J Hill
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I Entered the Biggest 3D Art Challenge…
38 531 просмотр · 1 дн. назад
J Hill
210 тыс. подписчиков
38 531 просмотр · 1 дн. назад
I entered Pwnisher’s Gauntlet of the Gods challenge with the goal of creating an original animated trading card featuring my own fantasy character.
In this video, I take you through the entire process of designing, sculpting, texturing, animating, and rendering my character, Rage, using ZBrush, Unreal Engine 5, MetaHuman, Substance Painter, and more.
Along the way, I tackle cloth simulation, motion capture, fire VFX, cinematic lighting, and plenty of unexpected problems.
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LINKS
🏆 TOP 5 WINNERS
1. Manishka: • Gauntlet of Gods - 3D Community Challenge ...
2. Kim Byeongjin (Holdim Provae): • Gauntlet Of Gods | 2ND | 3D COMMUNITY CHAL...
3. Pavle Crnobrnja (Crnovision): • How I Made My Gauntlet Of Gods Submission ...
4. Duy Huynh: • How I get in TOP 4 in the Pwnisher 3D Chal...
5. Cyan Sky: https://space.bilibili.com/262226832
🎬 Winners Breakdown Stream:
• How Art Challenge Winners use 3D Software ...
🎨 View the finished character and artwork: https://www.artstation.com/jhill
📺 Pwnisher: / @pwnisher
🔥 Niagara Fluids tutorials — Redefine Effects: https://redefinefx.com/
SOFTWARE USED
ZBrush • Unreal Engine 5 • MetaHuman • Maya • Substance 3D Painter • Marvelous Designer • EmberGen • Nuke
Thanks for watching!
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► My Game Character Class - http://www.characterclass.com
► Join the Character Art Team: / artofjhill
🤝 Become a member: / artofjhill
🤝 Patreon: / jhill
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◆ Discord: / discord
◆ Newsletter: https://www.characterclass.com/newsle...
◆ My website: https://www.jhill.com
◆ ArtStation: https://www.artstation.com/jhill
◆ Instagram: / @artofjhill
◆ TikTok: / artofjhill
◆ LinkedIn: / artofjhill
◆ Setup: https://kit.co/artofjhill/my-setup
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00:00 Entering the Biggest 3D Art Challenge
00:51 Planning My Character & Story
03:20 Sculpting the Character in ZBrush
05:37 Day 10: Running Out of Time
07:01 Planning the Animation
08:23 Creating a Custom MetaHuman
09:12 Building the Scene in Unreal Engine
10:16 Motion Capture & Facial Animation
11:17 Preparing the Character for Animation
12:04 Halfway Through the Challenge
13:56 Cloth Simulation in Unreal Engine
14:46 Modeling & Texturing the Swords
15:44 Creating the Hair
17:36 Creating the Flaming Swords
18:21 Redesigning the Animation
19:16 The Final Week
20:31 Adding Story & Building the Battlefield
22:28 Getting Feedback From Pwnisher
22:54 The Final Hours
24:00 Disqualified!
25:23 Turning Failure Into Something Better
26:21 Creating Fire With Niagara Fluids
26:40 Final Rendering & Compositing in Nuke
28:05 Final Animation Reveal