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Goddess Temple in UE4: Lighting & Blending

Quixel

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Goddess Temple in UE4: Lighting & Blending

114 067 просмотров · 6 лет назад
Quixel
367 тыс. подписчиков
114 067 просмотров · 6 лет назад
In the third and final part of this miniseries, Quixel's Jakob Keudel will explain why he chose to use ray traced lighting, discuss considerations for asset blending, and the importance of technical adaptation. Follow along using the free ready-made environment on the Unreal Engine Marketplace: https://www.unrealengine.com/marketpl... See the other episodes in this mini-series: Iterating on an idea:    • Goddess Temple in UE4: Iterating on an idea   Remixing Assets:    • Goddess Temple in UE4: Remixing Assets   Here's the blogpost mentioned: https://bit.ly/3dNOmSB Download Bridge for FREE: https://bit.ly/3dszTeQ Download Mixer for FREE: https://bit.ly/3fUjiCn Learn more about Megascans: https://bit.ly/3hZLHIY