KH2FM - Groundshaker No Damage (LV1 CM)
Bizkit047
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KH2FM - Groundshaker No Damage (LV1 CM)
20 351 просмотр · 19 л. назад
Bizkit047
64,1 тыс. подписчиков
20 351 просмотр · 19 л. назад
The Groundshaker. The biggest Heartless you'll ever fight. If you don't know how to fight this guy, you'll die easily. But if you do know how to fight it, it's pretty simple.
You start out with a set of Reaction Commands. Do them all or you're going to 1 HP. When it collapses, get in two to three combos on it. If you're using Decisive Pumpkin, ground combos will do major damage to it. After it gets up, it'll jump high up and come back down. The head will turn around and then you can use a Reaction Command to get to the real target of the Groundshaker. Make sure you get up there fast.
NOw this seems random to me but if you air combo the head with Square, it usually breaks apart on the ground. Sometimes it doesn't though. If not, jump back off, let it move, jump back up, try again. Once it breaks apart, combo it once and then jump off. If you've done enough damage the Groundshaker will jump high up once again to change its fighting style.
When it comes back down it'll hang its head low and stand still. It'll shoot out fire pillars towards you. You can easily damage it by going close to its eye and using Reflera right before the fire pillar hits you. Now this is the hardest part. If it starts moving while walking, BACK AWAY. It may jump up on you. It will also send out homing fire pillars that can only be avoided by fast dashing far. Use Simba's Limit here to do big damage to the eye while it's walking. After, dash away from it best you can while waiting for your MP to recharge, or to use an Ether. You'll have to keep Dashing or a fire pillar will eventually hit you.
When it gets into its last form things get tricky. For the sake of no damage, you have to do a Limit here. If not, timed Refleras will most likely have to save you until you can damage the head. So good luck if you dislike Limits.
Difficulty for normal LV1 win: *****
Difficulty for LV1 no damage: ******
Can be tough, but can be easy if you know what to do. And yes, they changed the color of this too in FM. I actually prefer the KH2 color to FM for this one.
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Q: How do you stay Level 1?
A: In Critical Mode in KH2FM, you are given an EXP 0 ability at the beginning of the game. Equipping it makes it so you don't gain experience. Drive Forms aren't affected by it, so you can still level those up.
Q: What's Critical Mode (CM)?
A: Critical Mode is the new difficulty mode in KH2FM. It's basically slightly harder than a low level Proud Mode challenge.
Q: Hey how come you have (Insert ability here) at level 1 when you get (insert same ability here) at (insert KH2 required level here).
A: In KH2FM, they switched some abilities around and made some where you don't have to level up to gain them. A perfect example is the Scan ability.
Q: How can you do 2 finishers so early on in the game?
A: Just like with the EXP 0 ability, you're also given a Finishing Plus ability at the start of the game. So you can do 1 normal finisher + a second finisher.
Q: How come I hear English voices if this is KH2FM? I thought it was Japanese!
A: KH2FM has English voices with Japanese text. Simple as that, I don't know why people can't grasp that.
Q: How can I get KH2FM and how would I get it to run on my PS2?
A: If you have the fat PS2, like me, get Swap Magic + a Slide Card. I got the Swap Magic 3.6 + Slide Card deal at thegiantstore.com. I also bought KH2FM at play-asia.com
Q: How come your stats increase if you're level 1?
A: You get bonus level stat ups from beating scripted fights. For example, some give you HP+, MP+, Strength +1, Defense +1, etc. If this didn't happen, then it would be near impossible to do a LV1 playthrough.
Q: Hey is this Kingdom Hearts II Final Mix?
A: You're an idiot, get off the internets.