I Built a Full Game in 1 Week with AI (My Exact Setup) | Ep. 1
Biskey Games
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I Built a Full Game in 1 Week with AI (My Exact Setup) | Ep. 1
1 697 просмотров · 3 дн. назад
Biskey Games
167 подписчиков
1 697 просмотров · 3 дн. назад
A year ago, a game like this would have taken me a team and a budget. This time it took one week, just me and a handful of AI tools. In this first episode I show what's possible, then walk through the full stack I use to make games with AI: what each tool does, where to get it, and how they all fit together.
This is Episode 1 of an ongoing series. Starting next episode, we build a brand-new game from scratch, together, step by step.
Chapters:
0:00 - Intro
7:04 - What's possible in one week (Wingnut)
8:39 - Tech stack: Claude Opus for coding
10:56 - Tech stack: Lovable for art assets
14:23 - Tech stack: Gemini for music
15:23 - Tech stack: ElevenLabs for sound effects
17:34 - Tech stack: Godot game engine
20:21 - How it all comes together
24:44 - What comes next
The stack
Claude: https://claude.ai
Lovable: https://lovable.dev
Gemini: https://gemini.google.com
ElevenLabs: https://elevenlabs.io
Godot: https://godotengine.org
🎮 WINGNUT is a 16-bit shoot-'em-up in development at Biskey Games. 🐦 Follow the build on X: https://x.com/BiskeyGames
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