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I Built a Full Game in 1 Week with AI (My Exact Setup) | Ep. 1

Biskey Games

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I Built a Full Game in 1 Week with AI (My Exact Setup) | Ep. 1

1 697 просмотров · 3 дн. назад
Biskey Games
167 подписчиков
1 697 просмотров · 3 дн. назад
A year ago, a game like this would have taken me a team and a budget. This time it took one week, just me and a handful of AI tools. In this first episode I show what's possible, then walk through the full stack I use to make games with AI: what each tool does, where to get it, and how they all fit together. This is Episode 1 of an ongoing series. Starting next episode, we build a brand-new game from scratch, together, step by step. Chapters: 0:00 - Intro 7:04 - What's possible in one week (Wingnut) 8:39 - Tech stack: Claude Opus for coding 10:56 - Tech stack: Lovable for art assets 14:23 - Tech stack: Gemini for music 15:23 - Tech stack: ElevenLabs for sound effects 17:34 - Tech stack: Godot game engine 20:21 - How it all comes together 24:44 - What comes next The stack Claude: https://claude.ai Lovable: https://lovable.dev Gemini: https://gemini.google.com ElevenLabs: https://elevenlabs.io Godot: https://godotengine.org 🎮 WINGNUT is a 16-bit shoot-'em-up in development at Biskey Games. 🐦 Follow the build on X: https://x.com/BiskeyGames #gamedev #indiedev #godot