How Rotating Objects Actually Work - GBG Mechanics
Zertolurian
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How Rotating Objects Actually Work - GBG Mechanics
115 просмотров · 3 недели назад
Zertolurian
158 подписчиков
115 просмотров · 3 недели назад
In this video, I explain the complete mechanics behind Rotating Objects, and how rotations in general are (complicatedly) calculated within Game Builder Garage.
0:00 Intro
0:31 Angular Speed Tester
1:40 Frame 1
3:17 Drive Constant
4:40 Angular Speed Decay
6:05 Accelerating
9:26 Acceleration Equations
10:14 Acceleration Condition
11:43 Deceleration
12:46 Equation Summary
13:47 Final Rotation Speed
15:57 Rotation Speed Error
17:02 How Rotation is Approximated
20:29 How GBG Rotates Objects
23:30 True Rotation Speed Limit
24:19 Internal to Observed Rotation Equations
27:30 Internal to Observed Rotation (Simplified)
28:42 Observed to Internal Rotation Equations
29:42 Observed to Internal Rotation (Simpified)
30:19 The original equations are still correct
31:54 Maximum Input vs Maximum Speed
34:28 Rotation vs Physics
37:16 Observed Acceleration Equations
38:30 Observed Final Speed
40:07 Instant Rotator