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How Rotating Objects Actually Work - GBG Mechanics

Zertolurian

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How Rotating Objects Actually Work - GBG Mechanics

115 просмотров · 3 недели назад
Zertolurian
158 подписчиков
115 просмотров · 3 недели назад
In this video, I explain the complete mechanics behind Rotating Objects, and how rotations in general are (complicatedly) calculated within Game Builder Garage. 0:00 Intro 0:31 Angular Speed Tester 1:40 Frame 1 3:17 Drive Constant 4:40 Angular Speed Decay 6:05 Accelerating 9:26 Acceleration Equations 10:14 Acceleration Condition 11:43 Deceleration 12:46 Equation Summary 13:47 Final Rotation Speed 15:57 Rotation Speed Error 17:02 How Rotation is Approximated 20:29 How GBG Rotates Objects 23:30 True Rotation Speed Limit 24:19 Internal to Observed Rotation Equations 27:30 Internal to Observed Rotation (Simplified) 28:42 Observed to Internal Rotation Equations 29:42 Observed to Internal Rotation (Simpified) 30:19 The original equations are still correct 31:54 Maximum Input vs Maximum Speed 34:28 Rotation vs Physics 37:16 Observed Acceleration Equations 38:30 Observed Final Speed 40:07 Instant Rotator