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F-4E Phantom II: The 3.7:1 K/D Monster (After the Painful Grind) - AIM-7E-2 DF Tactics

TheEuropeanCanadian

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F-4E Phantom II: The 3.7:1 K/D Monster (After the Painful Grind) - AIM-7E-2 DF Tactics

11 896 просмотров · 1 г. назад
TheEuropeanCanadian
98,4 тыс. подписчиков
11 896 просмотров · 1 г. назад
Get 3% Off on the War Thunder Store + DECAL : https://bit.ly/3iLtBwh Get 3% Off on the Enlisted Store : https://bit.ly/3lqRLhz Hello everyone! We're diving into the *F-4E Phantom II* at 11.3 BR in the American tech tree. This jet is a true "tale of two halves": absolutely brutal when stock, but an air combat monster once fully spaded [00:00:12]. The Painful Grind (The Stock Problem) The primary issue is the immense modification cost, which is the same as top-tier jets [00:00:39]. Stock, you are stuck with the ineffective *AIM-9E* and slow *AIM-7E* missiles [00:04:05]. It's so rough that using ground ordnance to bomb bases to quickly unlock mods is completely justified [00:08:18]. The Spaded Powerhouse (The Solution) The F-4E becomes a fantastic fighter once you unlock its key modifications: *AIM-7E-2 (Dogfight):* This is the game-changer. Unlike the standard AIM-7E, the E-2 has an incredibly quick reaction time [00:04:49]. Use it effectively for jousting, high-altitude targets, and catching enemies off guard up to 10km [00:05:32]. *AIM-9J:* A reliable close-range heat-seeker for the endgame [00:03:45]. *Countermeasures:* The F-4E has flares and chaff, a critical advantage over its predecessor, the F-4C [00:08:55]. *Warning:* This jet burns hot, so watch out for high-G missiles like the PL-5B! Key Tactics & Pro-Tips *The Radar Flaw:* The AQ-120 radar lacks a reliable Pulse Doppler (PD) mode, meaning it struggles to lock enemies close to the ground when they are flying towards you [00:02:19]. *PRO TIP: Holding Lock on Chaff:* Even if the enemy throws chaff and your radar seems to lock the chaff cloud, *DO NOT RESET THE LOCK!* The missile will still track the original plane if you maintain the lock [00:07:12]. *Engagement Style:* This is a long-range missile platform. Focus on engaging enemies from a distance and avoid getting into tight turn fights [00:09:30]. After 61 battles, we finished with a *52% win rate* and an incredible *141 Air Kills to only 38 Deaths**, achieving a fantastic **3.7:1 K/D* [00:10:03]! *** CHAPTERS 00:00:00 Intro: *Tale of Two Halves* (Stock vs. Spaded) 00:01:40 The *Painful Grind* and Modification Cost 00:02:19 The *AQ-120 Radar* Weakness (No Reliable PD) 00:04:05 Stock Missiles (AIM-9E & AIM-7E) Are *Useless* 00:04:42 The *AIM-7E-2 DF* Difference (Fast Reaction) 00:06:32 *Best Tactics:* Using Radar Lock on Looping Targets 00:07:12 *PRO TIP:* Holding Radar Lock Through Chaff 00:08:01 Why People Bomb Bases to Grind 00:08:55 *Countermeasures* vs. Hot Missiles (PL-5B) 00:10:03 Final Stats: *141 Kills to 38 Deaths* (3.7:1 K/D) .SUPPORT HERE. Gaijin Store Discount: https://bit.ly/3iLtBwh Merch:   / theeuropeancanadian   Patreon:   / theeuropeancanadian   Discord:   / discord   .SOCIALS. Linktree: linktr.ee/theeuropeancanadian Twitter: https://x.com/EuropeanCanadia Business Email: britishcanadianman@gmail.com Patreon:   / theeuropeancanadian   Gameplay Channel:    / @tec9349   #WarThunder #GameBalance #BalancedVsUnbalanced #WarThunderSeries #MetaAnalysis #GamingControversy