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Procedurally Scatter Stack of Books within Area Bounds | SideFX Houdini Tutorial Breakdown

AnimGraphLab

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Procedurally Scatter Stack of Books within Area Bounds | SideFX Houdini Tutorial Breakdown

2 598 просмотров · 3 года назад
AnimGraphLab
1,19 тыс. подписчиков
2 598 просмотров · 3 года назад
This a small tool to procedurally scatter a stack of books within the area bounds. This tool was created for an upcoming personal project for Unreal Engine 5 🙂 The tool allows to randomly apply color to each book with a seed control. Additionally, it has the option to get min/max values for XYZ scale of book stack as well as random rotation/placement per stack of books. The tool will also create a collision geometry with Houdini rendered collision geo Group. Previous videos from the Room creation project:    • Procedural Stylized Wall Lamp Modeling | H...      • Procedural Sand Clock Modeling | SideFX Ho...      • Procedural Stylized Vertex Coloring and La...      • Procedural Mug Modeling | SideFX Houdini B...      • Procedural Bookshelf Modeling | SideFX Hou...      • How to Create Procedural Picture Frame | P...      • Procedural Table Generator | SideFX Houdin...      • Procedural Book | PDG variants | Multivari...   If you're new to Houdini, watch the videos below as I'm not focusing to explain most of the fundamental parts of Houdini too much and these guys do it better anyways 🙂 ___________________________________ Beginner Houdini tutorials (playlists):    • Houdini Isn't Scary: Beginner Series      • Houdini is HIP - Part 1: What is VFX?      • Houdini Core Essentials - User Interface P...   How to create HDA parameters:    • Houdini Digital Assets | 3. Create Parameters      • Dynamic Houdini Digital Asset Parameters      • Multiparm in Houdini, HDA and for-each bas...   _______________________________ Patreon with HIP/HDA files (teaser):   / 86620362   Other social: https://linktr.ee/AnimGraphLab Thank you for taking a look and for your interest🙂 Chapters: 0:00 - Intro 0:10 - Tool overview and example 3:15 - Tool overview: inside Unreal Engine (Nanite mesh) 4:03 - Tool overview: node graph 4:34 - Breakdown: area bounds where to scatter books 6:41 - Breakdown: scattering books within area bounds 15:41 - Breakdown: stacking books and randomizing scale/rotation 20:44 - Breakdown: creating debug (preview) area bounds 22:14 - Breakdown: coloring & randomization 27:00 - Breakdown: clean geo/create nanite attribute/collision geo 28:39 - Outro #sidefxhoudini #sidefx #gamedev