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Baking Mesh Maps - Low Poly Model Prep

Phiyen Nguyen

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Baking Mesh Maps - Low Poly Model Prep

7 просмотров · 2 нед. назад
Phiyen Nguyen
4 подписчика
7 просмотров · 2 нед. назад
Learn how to prep a low-poly mesh for baking mesh maps in Maya by checking UV overlaps, separating and recombining pieces with shift-right-click to avoid bake bleeding, deleting history, and renaming each piece with a consistent naming convention (adding a "_low" suffix) so it matches the high-poly mesh in Substance Painter. Chapters 0:00 Checking UV layout 1:31 Separating and combining 4:05 Avoiding bake bleed 6:17 Deleting history 8:34 Renaming low pieces Software: Maya 2026