Baking Mesh Maps - Low Poly Model Prep
Phiyen Nguyen
0:00 / 0:00
Baking Mesh Maps - Low Poly Model Prep
7 просмотров · 2 нед. назад
Phiyen Nguyen
4 подписчика
7 просмотров · 2 нед. назад
Learn how to prep a low-poly mesh for baking mesh maps in Maya by checking UV overlaps, separating and recombining pieces with shift-right-click to avoid bake bleeding, deleting history, and renaming each piece with a consistent naming convention (adding a "_low" suffix) so it matches the high-poly mesh in Substance Painter.
Chapters
0:00 Checking UV layout
1:31 Separating and combining
4:05 Avoiding bake bleed
6:17 Deleting history
8:34 Renaming low pieces
Software: Maya 2026