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Color Math - Super Nintendo Entertainment System Features Pt. 03b

Retro Game Mechanics Explained

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Color Math - Super Nintendo Entertainment System Features Pt. 03b

113 667 просмотров · 7 лет назад
Retro Game Mechanics Explained
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113 667 просмотров · 7 лет назад
How exactly are transparency, shadow, and spotlight effects performed on the Super NES? It's all explained right here. LINKS Twitter (updates):   / retrogamemechex   Patreon (support):   / rgmechex   Discord (discussion): http://discord.rgmechex.com PATRONS Thank you to everyone who supports the channel over on Patreon! Dan Salvato, Matthew Mahorney, F. Murmel, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Joshua Goyder, Tina Wuest, Owen Christensen, Gynvael, Alec Johnson, FFVIMan, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, Gary Fenstamaker, Rory Kelly, Carl Cassler, Michael Greb, Clément Mairet, nightcap, leftler, Drew Fitzpatrick, Paul Merrill, tripper, Seth Tierney, Stephen1704, 333Rich333, Glenn Sugden NPC, Jordan Wiens, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Sembiance, Xander, 4F Panda, David, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, Buddy, Mikely Whiplash, Yakov, Joseph M, Oxygen Chen, Ankou, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, Nicholas, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Tao Schreiner, Seth N. Hetu, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Vier Ladair, Bwangry, Jared Johnstone, Phil Clayburn, zephyrin, Kit Spindler, Johnathan Roatch, Jeremy Wright, newnintendo64, Brandon, Matt Shepard, Felix Freiberger, Sypwn, William Thomas, Niles Rogoff, Kusabi, Joe Mecca, Reflet, & Ly Fecha