GDC Vault - Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2
Parking Lot Studio Games
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GDC Vault - Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2
6 785 просмотров · 3 г. назад
Parking Lot Studio Games
110 подписчиков
6 785 просмотров · 3 г. назад
GDC 2010 talk by Bronwen Grimes from Valve Software
Overview:
Creating a bigger, better sequel for the same platform is a challenge. This visual arts presentation will discuss the use of shaders developed for the production of Left 4 Dead 2 to save time and memory, shipping a successful sequel inside of a single year.