Why Blender 3.3 Belongs in Your Sculpting Workflow
Outgang
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Why Blender 3.3 Belongs in Your Sculpting Workflow
79 177 просмотров · 4 года назад
Outgang
61,1 тыс. подписчиков
79 177 просмотров · 4 года назад
Does Blender 3.3 belong in your sculpting workflow? I'd argue yes.
Catch all our character art classes: https://outgang.studio
Special thank you to Étienne Bourdages for the editing help.
Blender 3.3 has many advantages over Zbrush for sculpting, notably the fact that we can use Eevee while in sculpt mode and have amazing performance. We talk about lighting, turntables, levels of details (primary, secondary and tertiary), reading references and much more.