TouchDesigner POPs: Recreating the Audio Spectrum 3D Shape From Nono Using POPs
Okamirufu Vizualizer
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TouchDesigner POPs: Recreating the Audio Spectrum 3D Shape From Nono Using POPs
11 361 просмотр · 1 г. назад
Okamirufu Vizualizer
43,9 тыс. подписчиков
11 361 просмотр · 1 г. назад
I just released a new video tutorial about turning audio into a dynamic 3D mesh using POPs in TouchDesigner—real-time, GPU-based and super creative. Hope it’s useful for you!
Resources
◼️ Project File: ⇨ https://okamirufu.com/go/projects?utm...
◼️ TouchDesigner Courses: ⇨ https://okamirufu.com/go/skool?utm_so...
◼️ Free VJ Packs ⇨ https://okamirufu.com/go/freevj?utm_s...
◼️ Creator Tools Mentioned (The Blobs, Mesher, Tracker & More): ⇨ https://okamirufu.com/go/webapps?utm_...
◼️ Ultra Bundle (Secret Inside): ⇨ https://okamirufu.com/go/ultra?utm_so...
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TIMECODE
00:00 Intro
00:30 Tutorial Overview
Breakdown of the five-part network: from audio input to audio-reactive
3D geometry and final rendering.
01:56 Building the Audio Input Section
Start setting up the audio signal processing chain, including waveform
normalization and resampling.
04:01 Creating the Audio Spectrum with Feedback
Use CHOP to TOP, feedback loops, and composite tricks to generate a
moving texture from audio data.
07:09 From Texture to 3D Geometry Using POPs
Convert the spectrum into a 3D mesh using TOP to POP, add normals,
and explore the new geometry.
07:54 Enhancing with Twist and Quads
Add a twist to the mesh and close the surface with quads—making the
shape more dynamic and sculptural.
08:40 Lighting and Rendering the Geometry
Set up a camera, HDRI-based environment lighting, and a PBR material
for polished rendering.
09:34 Post-Processing with Luma Blur
Apply ramp-driven blur and level adjustments to simulate depth of field
and finalize the look.
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Connect
◼️Patreon ⇨ https://okamirufu.com/go/patreon?utm_...
◼️Instagram ⇨ https://okamirufu.com/go/instagram?ut...
◼️TikTok ⇨ https://okamirufu.com/go/tiktok?utm_s...
◼️Pinterest ⇨ https://okamirufu.com/go/pinterest?ut...
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