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Stop Asking AI for Whole Houses - Opus 5.5 + Tripo

Can It Code?

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Stop Asking AI for Whole Houses - Opus 5.5 + Tripo

18 565 просмотров · 1 дн. назад
Can It Code?
13,3 тыс. подписчиков
18 565 просмотров · 1 дн. назад
Try Tripo: https://tripo.pxf.io/YVvQyq?p.invite_... New users get 500 free credits with link within 24 hours, plus 60% off your first month with discount code TRIPOCREW. My Patronite:   / canitcode   The whole kit, the scene and the game on my Patreon:   / canitcode   Every single thing in this swamp village came out of an AI. The huts, the walkways, the lanterns, the bones of the giant, and even the warrior. And it's not one big model, it's a kit: 22 parts that snap together like LEGO, and you can walk through all of it. GPT-6 Astra draws the references, Tripo's new P2.0 model turns them into 3D parts, and Opus 5.5 puts it all together in Godot. On the way I hit every wall: a cabin split into 256 pieces, walls that came out as fences and boxes, roofs full of holes, and doors too small for the character. These are the five rules that fixed it: 1. Draw it, don't describe it 2. Every part needs its real size 3. Tell it what you don't want 4. Test it with a body 5. One kit, one texture The whole village and the warrior cost about 4,000 Tripo credits. CHAPTERS 00:00 Everything here came out of an AI 00:25 The tools: GPT-6 Astra, Tripo P2.0, Opus 5.5 00:50 Rule 1: Draw it, don't describe it 02:32 Rule 2: Every part needs its real size 03:19 Rule 3: Tell it what you don't want 04:09 Rule 4: Test it with a body 05:33 Rule 5: One kit, one texture 06:58 Bonus: one key, a different game 07:18 Verdict and cost This video is sponsored by Tripo. #TripoAI #GameDev #Godot