Delivery to the manor: a medieval isometric RPG game made with Claude, Godot & Blender | Devlog #2
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Delivery to the manor: a medieval isometric RPG game made with Claude, Godot & Blender | Devlog #2
24 951 просмотр · 8 дней назад
Mold Channel
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24 951 просмотр · 8 дней назад
Our fisherman lands a big order: a load of salted fish for a lord whose manor stands on a chalk cliff down the Bug river. A dugout won't carry that much, so this time we fell the trees, build a boatyard, split the logs with wedges, hew the staves and launch a proper plank boat. Then we sail down the river to the manor, clear the lord's cellar of Varangian deserters and fight their leader, Asmund, who puts out the fires so you can't see him. Back home, we dig a dugout and start making cheese.
Also in this episode: the 3D fisherman that now looks like the 2D sprite, the new oak-leaf UI and a prototype generator for character portraits.
A historical isometric RPG set around AD 1000, built with Claude, Blender and Godot.
⏱ Chapters
0:00 Intro
0:15 A big order
0:32 One fisherman, two ways: 2D sprite vs 3D model
1:13 The new UI
1:33 Building the boatyard
3:17 Launching the boat
3:41 Down the Bug river
5:06 Dobrogost's manor
5:49 Faces from sliders: a portrait generator
6:52 The cellar
8:36 Asmund
10:14 Reward and the way home
11:03 Dugout and cheese house
11:24 Outro
🎵 Music
"Renaissance" by Audionautix is licensed under a Creative Commons Attribution 4.0 license.
https://creativecommons.org/licenses/...
Artist: http://audionautix.com/
Thanks for watching! Tell me in the comments what you'd like to see next.
#gamedev #indiedev #pixelart #devlog #godot #blender #isometric #medieval