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Easiest Way to Make Wet Map in Houdini and Blender (Tutorial)

CGAttribute

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Easiest Way to Make Wet Map in Houdini and Blender (Tutorial)

1 629 просмотров · 11 мес. назад
CGAttribute
431 подписчик
1 629 просмотров · 11 мес. назад
In this quick test, I explore two different approaches to creating wetmap effects — one using #houdini with Karma XPU, and another using Blender. The Houdini setup uses attribute-transferred Cd data to drive wetness in a MaterialX shader, while the #blender method reads exported wetmap data for shading control. This is a simple experiment to compare workflows and visual results across both platforms. 💡 Got an idea you’d like me to try? Drop it in the comments! I’m always open to exploring new FX setups or techniques you want to see. Thanks for watching — don’t forget to like, subscribe, and share if you found this helpful! Project Files (.HIP + .Blend) Available on Gumroad (FREE) : https://cgbigman.gumroad.com/ Artstation : https://www.artstation.com/cgtajuddin