How to use traps in D&D.
Galen Wood
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How to use traps in D&D.
1 721 просмотр · 12 дней назад
Galen Wood
2,3 тыс. подписчиков
1 721 просмотр · 12 дней назад
Puzzles can create some of the most memorable moments in Dungeons & Dragons — but they can also bring a game grinding to a halt.
In this video I look at the different sorts of puzzles we can place in our dungeons: riddles, patterns, logic problems, physical mechanisms and puzzles hidden within the environment itself.
More importantly, I consider where puzzles should appear, how difficult they should be and how often we should use them.
Should a puzzle ever block the only route forward?
Are we testing the intelligence of the character or the player?
How many clues should a DM provide?
And what happens when the players come up with a perfectly good solution that isn't the one the DM intended?
As ever, these aren't rules for how D&D must be played. They're thoughts drawn from many years of running games — including the occasions when my carefully constructed ideas haven't survived first contact with the players!
I'd be particularly interested to hear about puzzles you've used or encountered. Which ones worked — and which ones went horribly wrong?
Thanks for watching.