Unity Shadows Disappearing or Bakes Too Slow in Large Scenes? (Unity 6 URP Lighting)
DevForge Unity
0:00 / 0:00
Unity Shadows Disappearing or Bakes Too Slow in Large Scenes? (Unity 6 URP Lighting)
27 просмотров · 2 дн. назад
DevForge Unity
5 подписчиков
27 просмотров · 2 дн. назад
Shadows disappearing a few meters away, bakes that take forever, or the frame rate falling apart as you add lamps? Large open scenes break Unity 6 URP's default lighting in predictable ways. Shown with real Unity 6.5 footage: shadow Max Distance and cascades, a Mixed sun with Shadowmask, lightmap texel density and props on light probes (bake 3 min 42 s down to 27 s), Light Probe Groups vs Adaptive Probe Volumes, Forward+ for hundreds of lights, baked reflection probes, and fog with a shorter far clip.
🔔 New Unity fix every day, subscribe: / @devforgeunity
▶ All rendering & lighting fixes: • Unity Rendering & Lighting Fixes: Pink Mat...
Full guide: https://devforgeunity.com/unity-large...
More Unity tutorials: https://devforgeunity.com
Chapters:
0:00 Intro
0:13 Fix 1: Shadow distance
0:40 Why distance alone fails
1:36 Baked, mixed or realtime
2:01 Slow bakes
2:51 Light probes vs APV
3:51 Many lights
4:34 Reflection probes
5:00 Fog and the far edge
5:34 Recap
#unity #gamedev #unitytutorial #unitylighting #indiedev