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Unity Shadows Disappearing or Bakes Too Slow in Large Scenes? (Unity 6 URP Lighting)

DevForge Unity

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Unity Shadows Disappearing or Bakes Too Slow in Large Scenes? (Unity 6 URP Lighting)

27 просмотров · 2 дн. назад
DevForge Unity
5 подписчиков
27 просмотров · 2 дн. назад
Shadows disappearing a few meters away, bakes that take forever, or the frame rate falling apart as you add lamps? Large open scenes break Unity 6 URP's default lighting in predictable ways. Shown with real Unity 6.5 footage: shadow Max Distance and cascades, a Mixed sun with Shadowmask, lightmap texel density and props on light probes (bake 3 min 42 s down to 27 s), Light Probe Groups vs Adaptive Probe Volumes, Forward+ for hundreds of lights, baked reflection probes, and fog with a shorter far clip. 🔔 New Unity fix every day, subscribe:    / @devforgeunity   ▶ All rendering & lighting fixes:    • Unity Rendering & Lighting Fixes: Pink Mat...   Full guide: https://devforgeunity.com/unity-large... More Unity tutorials: https://devforgeunity.com Chapters: 0:00 Intro 0:13 Fix 1: Shadow distance 0:40 Why distance alone fails 1:36 Baked, mixed or realtime 2:01 Slow bakes 2:51 Light probes vs APV 3:51 Many lights 4:34 Reflection probes 5:00 Fog and the far edge 5:34 Recap #unity #gamedev #unitytutorial #unitylighting #indiedev