Intro to World Machine: Chapter 04
Futurepoly
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Intro to World Machine: Chapter 04
33 792 просмотра · 13 лет назад
Futurepoly
20,7 тыс. подписчиков
33 792 просмотра · 13 лет назад
this chapter covers how to use output devices to save individual textures like your height-map, diffuse, ambient occlusion, flow-mask etc. These textures will later be composited in Photoshop to create a mega-diffuse texture that matches your height-map.