Making a AAA-style Military FPS with AI (Dev Diary)
arcadegnt
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Making a AAA-style Military FPS with AI (Dev Diary)
15 просмотров · 3 дн. назад
arcadegnt
15 подписчиков
15 просмотров · 3 дн. назад
Making a AAA-style Military FPS with AI (Dev Diary)
A dev diary of one ambitious game made with an AI agent in the vbgnt studio: Low Sun, a first-person tactical shooter in a fictional country, built as a vertical slice: one map, one mission, about five minutes of play, pushed as close to a big-studio game as the studio could get. 22 prompts in all.
Turn 1 from a design-doc brief in + New game, with Pro (desktop graphics) and Advanced context on; every later turn sent from an AI assistant over MCP;
a graybox with real ballistics, the rifle and first-person arms, a golden-hour map built from a concept sheet, five sights, soldiers and enemy AI, a voiced mission, smoke and tracers, menus and a QA pass;
every model through Art review before it was made;
a real owner playtest: the first-person hands (six attempts, still not signed off), a stutter, a hiss in the compound and canned death animations, each sent back as its own turn, measured before and after on a Mac, and the ragdoll deaths that replaced the old clip;
the desktop build rendered with Godot's Movie Maker mode next to the web preview;
the studio's Pro marketing kit.
Every desktop shot is labelled "Desktop build" and every browser shot "Web preview". All countries, factions, units and weapons in the game are fictional.
0:00 A military FPS, made turn by turn
0:28 A vertical slice
0:40 New game: Pro and Advanced context
1:27 Turns over MCP, renders on this Mac
1:57 Turn 1: graybox and ballistics
2:31 Turn 2: the weapon
3:04 Turn 3: the map
3:34 Turn 4: the arms, six attempts
5:14 Turn 5: five sights
5:44 Turn 6: soldiers and enemy AI
6:22 Turn 7: the mission
6:50 Turn 8: effects and sound
7:20 Turn 9: menus and polish
7:38 The owner's playtest
8:17 Turn 10: the stutter
9:11 The hiss
9:44 Turn 11: ragdoll deaths
10:30 Turn 10b: the desktop hitches
11:02 Web preview vs desktop build
11:28 The marketing kit
11:42 How close to AAA?
12:02 The finished slice
Each chapter shows what the studio was asked that turn and what came back.
vbgnt is invite-only while we build it. Request an invite: https://vbgnt.com
Make Games with AI: the vbgnt studio (the full series, a new episode every day at 10 AM ET):
1. Make your first game with AI
2. Write a brief like a game designer
3. Make a 3D game with AI: models, animation and materials
4. Builds, versions and forks
5. Online multiplayer, just by asking
6. Your arcade: address, directory, collections, stats
7. Pro mode: desktop graphics and engine upgrades
8. Ship it: desktop and mobile builds, a trailer and a game page
9. Promote your game: shorts, posts and a launch schedule
10. Make games from your AI assistant over MCP
11. Run the whole studio from your assistant
12. Making a AAA-style military FPS with AI
13. Making a AAA-style turn-based RPG with AI
The voice-over is AI-generated.
#gamedev #makeagamewithai #godot