Axe Game ready Assets - Part 3 - Baking & PBR Texturing - Substance Painter
SJtuto
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Axe Game ready Assets - Part 3 - Baking & PBR Texturing - Substance Painter
5 135 просмотров · 6 лет назад
SJtuto
5,56 тыс. подписчиков
5 135 просмотров · 6 лет назад
In the texturing part tutorial, we will start by import our low-poly model and baking out our normal and other support maps, set up a folder structure with the necessary masks, and then create a steal and wood texture for our game ready an axe model.
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