L4D2 Mapping Tutorials #1, The Basics - Qdude
Qdude
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L4D2 Mapping Tutorials #1, The Basics - Qdude
21 566 просмотров · 1 год назад
Qdude
1,14 тыс. подписчиков
21 566 просмотров · 1 год назад
Welcome to the first part of my Left 4 Dead 2 mapping tutorial series. In this episode I go over my intentions of this series, and basic Hammer editor skills to get newcomers up to speed. You may notice the date on the recordings shown in this video. Yes, I was debating spending the time to fully polish and upload this to the internet but ultimately I've decided to go through with it. I hope anyone can find this helpful.
If you have any questions, please firstly do your due-diligence of researching on your own. If you're still stuck, post a comment and I will try to help out.
TopHattWaffle's Hammer Tutorial V2 Series: • Hammer Tutorial V2 Series
L4D2 Skylist: https://developer.valvesoftware.com/w...
Chapters:
00:00 - Intro
01:21 - Launching Hammer
01:41 - Layout
02:11 - Creating a Brush
03:33 - Complex Brushes
05:30 - Texturing Brushes
06:25 - Prop Types
06:49 - prop_static
07:32 - prop_physics
07:48 - prop_dynamic
08:26 - Ladders
09:21 - Spawnpoint
09:32 - Compiling the Map
09:48 - Sealing Leaks
10:40 - Sky Texture (fixing leaks continued)
11:00 - Playing the map
11:36 - Lighting Intro
12:05 - light_environment
13:42 - light & light_spot
Check out my upcoming mapping project, titled City of Evil: • City of Evil
Steam Profile: https://steamcommunity.com/id/qdude21/
Valve Developer Wiki: https://developer.valvesoftware.com/w...
If there are any problems with the subtitles of this video, please let me know via a comment.