Character Stats in Unity #1 - Base Implementation
Kryzarel
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Character Stats in Unity #1 - Base Implementation
109 704 просмотра · 8 лет назад
Kryzarel
6,88 тыс. подписчиков
109 704 просмотра · 8 лет назад
In this video we make a system to organize the stats (also known as attributes) and stat bonuses of our game characters.
There's also a text version of this tutorial: https://forum.unity.com/threads/tutor...
Part 2: • Character Stats in Unity #2 - Additive Per...
Part 3: • Character Stats in Unity #3 - Final Adjust...
I do realize Brackeys made a system quite similar to this one in the following video: • STATS - Making an RPG in Unity (E09) .
But that version was slightly simpler, I hope this one goes a few steps further :)
Stats like Strength, Intelligence and Dexterity, have become staples in many games. And when we're getting +5 Strength from an item, -10% from a debuff and +15% from a talent, it's nice to have a system that keeps track of all those modifiers in an organized fashion.
Music by TeknoAXE:
00:02 Retro Future Nights ( • Retro Future Nights - Synthwave - Royalty ... )
04:45 Life as a Sprite ( • Life as a Sprite - Liquid Drum and Bass - ... )
10:00 Stripped to the Bones ( • Stripped to the Bones - Glitch Hop/Two Ste... )