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Character Stats in Unity #1 - Base Implementation

Kryzarel

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Character Stats in Unity #1 - Base Implementation

109 704 просмотра · 8 лет назад
Kryzarel
6,88 тыс. подписчиков
109 704 просмотра · 8 лет назад
In this video we make a system to organize the stats (also known as attributes) and stat bonuses of our game characters. There's also a text version of this tutorial: https://forum.unity.com/threads/tutor... Part 2:    • Character Stats in Unity #2 - Additive Per...   Part 3:    • Character Stats in Unity #3 - Final Adjust...   I do realize Brackeys made a system quite similar to this one in the following video:    • STATS - Making an RPG in Unity (E09)  . But that version was slightly simpler, I hope this one goes a few steps further :) Stats like Strength, Intelligence and Dexterity, have become staples in many games. And when we're getting +5 Strength from an item, -10% from a debuff and +15% from a talent, it's nice to have a system that keeps track of all those modifiers in an organized fashion. Music by TeknoAXE: 00:02 Retro Future Nights (   • Retro Future Nights - Synthwave - Royalty ...  ) 04:45 Life as a Sprite (   • Life as a Sprite - Liquid Drum and Bass - ...  ) 10:00 Stripped to the Bones (   • Stripped to the Bones - Glitch Hop/Two Ste...  )