[Blender 3.5] How to bake a VDM maps for Sculpting Brushes from existing sculpted meshes
StrayTOS experiments ch
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[Blender 3.5] How to bake a VDM maps for Sculpting Brushes from existing sculpted meshes
3 392 просмотра · 3 г. назад
StrayTOS experiments ch
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3 392 просмотра · 3 г. назад
Please turn on subtitles as I am explaining. It's silent video.
[Blender 3.5]
How to bake the introduced sculpting feature Vector Displacement Maps (VDM) from an existing sculpted model.
[Chapters]
00:00 Introduction
00:05 Add cube mesh that to be brush basis area
01:37 Join to the Sculpted mesh
01:49 Remesh for the sculpted mesh
02:14 The brush basis region
03:42 Tweaking the basis region
04:13 Set origin for brush center
04:29 Face Set setting for basis edge faces
05:09 Checking for the structure of mesh
05:48 Unwrap UV
06:30 Create Material for VDM baking
09:49 Prepare to VDM Bake
10:20 Bake Setting
11:25 Create a object for sculpt VDM brush test
12:15 Settings the VDM brush
13:15 Sculpt with VDM brush as test
13:34 Issue of the mesh resolution
14:01 UV Sculpt
14:29 Rebaking the VDM
14:51 Create object for comparison
15:24 Sculpt with VDM brush to recheck
15:56 Extra check
16:24 Outro
[Appendix] 2nd, May, 2023
This may helpful for yours.
Robin Hohni's [ Sculpting Brush Texture Editor - Blender Add-on ].
https://robinhohni.gumroad.com/l/Brus...