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game dev, RTS revival - devlog #4 - refactored pathfinding algorithms - python, pyglet

Dzejkob

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game dev, RTS revival - devlog #4 - refactored pathfinding algorithms - python, pyglet

453 просмотра · 4 года назад
Dzejkob
49 подписчиков
453 просмотра · 4 года назад
Presentation of rts game development progress - presentation of new game features - refactored pathfinding algorithms, better crowd simulation, unit microing etc. Game written in python / cython using pyglet. --------------------------- Modest website: http://www.dzejkobgames.eu 0:00 Unit groups cohesion 0:16 Explosion push forces 0:35 Smooth control of the units with microing 1:41 Crowds of units 2:11 Vehicle wrecks 2:36 Battle