game dev, RTS revival - devlog #4 - refactored pathfinding algorithms - python, pyglet
Dzejkob
0:00 / 0:00
game dev, RTS revival - devlog #4 - refactored pathfinding algorithms - python, pyglet
453 просмотра · 4 года назад
Dzejkob
49 подписчиков
453 просмотра · 4 года назад
Presentation of rts game development progress - presentation of new game features - refactored pathfinding algorithms, better crowd simulation, unit microing etc. Game written in python / cython using pyglet.
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Modest website: http://www.dzejkobgames.eu
0:00 Unit groups cohesion
0:16 Explosion push forces
0:35 Smooth control of the units with microing
1:41 Crowds of units
2:11 Vehicle wrecks
2:36 Battle