Перейти к содержимому

Devlog#15

Thomas Murphy

0:00 / 0:00

Devlog#15

143 просмотра · 6 л. назад
Thomas Murphy
1,19 тыс. подписчиков
143 просмотра · 6 л. назад
How to make "procedural water" for games in the Blender Game Engine! It seems like it's impossible, but it's very attainable! In this short little demonstration, I show how the shader works and I (attempt) make it as simple as I can by breaking down what each part does!