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ManaBat Update: Combat v0.3.0 Wraps Up, and Building Villagers With Needs, Personality and Local AI

Gimped Hero Games

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ManaBat Update: Combat v0.3.0 Wraps Up, and Building Villagers With Needs, Personality and Local AI

19 просмотров · 1 дн. назад
Gimped Hero Games
10 подписчиков
19 просмотров · 1 дн. назад
A quick state of ManaBat. The combat prototype sits at v0.3.0 and the feedback cohorts are closing out. A big thank-you to the friends and family testers who played it and shared input. I'm comfortable moving forward with development on it, and I'll return to the last couple of feedback items soon. My focus now is the next prototype: an NPC behavior system. In this video I walk through how villagers decide what to do from needs and personality, with no scripting, and how I'm planning a layered, local language model on top that only writes what they say while the code owns what happens. Combat Prototype v0.3.0 status and where it's headed Thank you to the testers; closing the feedback cohorts and returning to the last items in the queue NPC Behavior System A code-driven village simulation: needs, personality, day and night, travel Emergent moments: fires, collapses and rescues, and raids A layered AI approach: traits and Character Conflicts, a local model that only phrases lines, safety checks, and a fallback Planned: memories, mottos and a culture layer ManaBat is a solo-developed isometric action RPG built with custom voxel world generation. No publishers, no shortcuts. 🛡️ Follow the journey: Website: https://www.gimpedherogames.com Independence / DePIN funding: https://www.gimpedherogames.com/indep... Twitter/X: @gimpedherogames #SoloDev #IndieGameDev #IndieDev #GameDev