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Pvz2 Reflourished: 10/16/26 Pinata Party (Happy Roman Healer Spam Day!)

Professional Idiot Gaming

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Pvz2 Reflourished: 10/16/26 Pinata Party (Happy Roman Healer Spam Day!)

230 просмотров · 12 часов назад
Professional Idiot Gaming
90 подписчиков
230 просмотров · 12 часов назад
#pvz2 #reflourished Obligatory mention of this being for the celebration of this mods 4th anniversary. Anyway... Today, this one takes place in Roman Gardens, the newest upcoming world for the mod which we had teasers for about 2 months ago now. I still don't actually know when Roman Gardens is coming out. First off, I cannot believe they STILL didn't nerf Roman Healer Zombie from how it is in Vanilla Pvz2, it is still such an awful enemy and he still heals too frequently, and he can still heal Gargantuars for some BS reason. You also cannot use the shovel or plant food in this level, and obviously you're forced to use specific plants. Obviously Twin Sunflower, Blockoli, you get Znake Lily (The premium plant for Roman Gardens) to transform stuff into Zomboids, Heath Seeker as an insta, and one of the new upcoming plants, Cranblaster. If I remember correctly, he can attack 3 lanes and targets the strongest Zombie in his range specifically. He doesn't specifically attack based on the Zombie variant, it's based on how much health in general they have left. You also get to use the main gimmick of Roman Gardens, which is the ability to spawn Zomboids directly on the field from seed packets (After a short delay). You have the basic (Lettucehead), Carrothead, Melonhead, and Newspaper Zomboids. The strongest ones take longer to spawn, and the pod can be eaten before they spawn, although you can place it on top of plants, so just put it in the back. That also means you have 9 seed slots here instead of the usual 8, funny. Obviously the main problem here is Gladiator Gargantuar, since Gargantuars just crush any Zomboid in 1 hit no matter which one you send, and more specifically since they get healed by Roman Healer, which stack up in the back. God this Zombie sucks. The problem is that Roman Healer is slow so he stays away from Znake Lily, and he's not bulky so Cranblaster doesn't target him. AND he drops the staff on death, which keeps healing at an EVEN FASTER RATE. Why does it heal FASTER on the ground than when the Zombie was alive? That doesn't make any sense. Plus, when the Gladiator Gargantuar throws the imp, it puts a net on the plant it lands on that stuns them, so it just makes things harder for you. The solution I found is to just spam Zomboids there to overwhelm them, preferably with a Blockoli in the adjacent lane to stun them so they can pile up. Gargantuars are single target so they can't do anything about that. There's also a really annoying part where a Sunconomy Crash makes everything besides Zomboids cost 10k sun, so that can screw you over.